![]() ![]() Traditionally, video games were created by a small and insular group of people coming from the world of engineering, who produced games with a very limited perspective. More recently, artists have also entered existing mainstream games, opening up to massive new audiences and finding fresh forms of engagement. Other artists present a critique of games by exposing their often discriminatory elements and stereotypical depictions. Artists have appropriated, modified, and often subverted existing video games to reflect on them and to approach questions of our existence within virtual worlds and the socio-political issues involved in the rendering of new realities. The aesthetics and visual language of games first entered artistic practices decades ago. Video games are to the twenty-first century what movies were to the twentieth century and novels to the nineteenth century. ![]() Many people spend hours every day in a parallel world and live a multitude of different lives. In 2021, 2.8 billion people-almost a third of the world’s population- played video games, making what was once a niche pastime the biggest mass phenomenon of our time. In this feature, published in the new S/S 2023 issue of Fact’s print edition, Serpentine curator Hans Ulrich Obrist asks a range of digital artists what elements every good video game should have. ![]()
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